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As far as blockiness is concerned, I move the filter radius up in post render. I don't see any problem with the radius here though. I've been on a 1 kick, though less might suit this style more.
It may be a matter of weights in the transforms, if you give some more to the cylinders, or less to the elliptic and splits that should clean up the grain somewhat too.
I don't think that this type of flame needs a quality as high as 10,000, much less 25,000
I rendered at 6,000 I think . . .
Molly : )
Thanks though!
Molly : )